Castien Birren appears to be Brevoy’s newest noble recruit. He has been given stewardship of the Green belt lands that we’ve spent the last few months exploring. There was a large feast of honour and today we set out to make a more permanent base for the Fiefdom as its called.
Looks like I’ve got some work around here to do yet still.
Settlers have been streaming in constantly for the last month since we first made a start on the old stag fort. Its in a prime defensive position and i think once we get a road up to Olegs and the Rustland highway it’ll be a good trade hub.
My duties now include Marshalling of the outlying lands. It was a roll I took eagerly as it manages to keep me out of the hustle and bustle of construction of a town and away from some of the politics for a time. However the lands are quiet. Word hasn’t got out yet.
Damn its cold here in winter.
We spent the last few months building up the town a bit. We have a mill once the river unfreezes. Castiens Settled lands expand every month, and with that farmland and families. Part of my duties is to make sure those outlying farmsteads are kept lawfully and not prone to any resurgence of Banditry. As such I’ve recruited some more people to help me form the spare populous. I’ll have to get more as the lands become further settled. So far my training to them has been the same as the Dark Eagle Order that I grew up in. They seem to take to it well… Very well in fact. Maybe i’ll make Rangers of them yet.
Note to self – Speak to Solania about these notices that appeared around town.
Some strange gnome types arrived at our gates in the last few weeks. They wanted permission to work the silver mine the Soothscale clan Kobalds live in. I was not privy to the discussions with them, but for all intents and purposes Solania got them talking and they seem to be happy.
Of course this brought to us an influx of traders once they realised the Silversmith Gnomes were here.
Rucdalh appears to be recruiting some odd denizens of Tuskwater point to his cause, whatever that may be. A few beggers and worryingly the young pickpockets of the town. Naturally of course Sir Garres is not pleased with the developments. There will be trouble there soon i’m thinking. Meanwhile, Rhael seems to have effectively minimised damage that the young miss Vendledale may achieve. The two of them are getting on well. I am a little worried at Rhael’s new logging operations, but I do not feel they will endanger Syriana’s lands. Hopefully it’ll stay that way. The forest spirit unerves me a lot.
Solania for some reason is patroning random adventurer groups. Its her money I guess, I’m just lost as to her reasoning. Unless she’s looking for something out in the world.
The Ranger Marshalls that I recruited continue to train well. Eldric, Ardis, Aldrey, Vlad and Dimitri. After May i think i’ll have to do some further recruiting.
Thankfully Spring is in full swing again and the temperature is becoming more bearable. The ports in the city were finally completed recently and thats helping the city folk unload and trade easier.
We also finally connected our sattlite town to The Rustland road. This means more work for Myself and Garres as we now have traders that can move down to Tuskwater and go through there on thier river trading missions.
Svetlana and Oleg have been very busy in the last little while. They now have a fledgling village at Olegs outpost. Apparently they’ve asked for us to help them out with laws and guardship It will be good to have a force on the Rustland road security wise, and i think i can sort out a messenger network if his Lordship demands it. warning system might be good… possibly some form of beacons along the Tuskwater road so that we can send troops if trouble appears.
Of course the issue is that Olegton as its now called, is simply too far away from Tuskwater point to allow quick reinforcement.
Note to self – suggest to his lordship fortifications at Olegton be prioritised. I already believe he wants to set up another garrison there.
whilst we’re at it, it may be an idea to put a watchtower near the gold mine village… just in case.
Rucdalh continues to be at odds with Garres. I must try and remain neutral there, or just stick tyo my patrols. The countryside is more peaceful.
I think Ceredwyn and myself are getting along fine. She hasn’t tried to bite off my hand in a month and more. she may be slightly bad tempered but she is a definate ally to be counted on.
Although Garres is not happy about it, I must admit this month that Rucdalh’s informant network came up pretty well this month. He recieved word that some small time bandits were planning to attack one of the outlying farm villages. We were able to get there in very timely fashion. Just in time to see the four men about to start thier attack. I arrested them and we brought them back to Tuskwater point for Garres.
He was not happy that we did not invite him along. When i told him that the outer regions were my greatest concern and that I would rather not leave the town unpoliced. He took offense. Rucdalh’s remarks did not help either. I swear that Elf goes out of his way to tweak Garres nose.
Anyway, justice was served. I spoke to Garres afterwards and mentioned that I was willing to work with him in these matters but that today’s issue was one that required a fast response. Garres would have taken most of the garrison if he’d been allowed and that would have delayed me and my Marshal squad. We can move through the countryside well enough without 50 guardsmen trailing.
He understood my reasoning i think and we offered to stay informed. He is a man very much taken up by organisation i think, but after a while im sure he’ll settle down.
If he intends to stay in the fiefdom for the future that is.
Note to self – Speak to Solania, regarding possible information networking with her hired
mercenaries Adventurer groups.